DRAG ←→Aim around the cue ball (drag ↑↓ tilts the camera).
← → keysFine-tune the aim (hold Shift for faster).
POWER BARDrag the bar up, release to shoot. Or hold Space to charge, release to fire.
SPIN BALLTap a point on the white ball (bottom-left) for english, follow or draw.
SCROLL / PINCHZoom in and out (two-finger pinch on touch screens).
LCycle aim lines: full → half (no tangent or object-ball lines) → off.
RPractice mode: retry your last shot (or use the Retry button).
HOLD EMove the mouse without clicking for parallel English. Arrow keys also adjust the tip while E is held.
HOLD BBack-Hand English: the bridge stays fixed; moving the butt left moves the tip right.
HOLD FFront-Hand English: the grip stays fixed while the bridge/front of the cue moves.
PE/BHE/FHE/SAWSTouch users can choose the alignment method below the spin ball. SAWS combines BHE and FHE.
[ / ]Shorten or lengthen the virtual bridge. The gold ring on the shaft shows the bridge pivot point.
↑ ↓Raise or lower the butt of the cue. Rails force a minimum; add more for swerve and massé — or strike the core firmly to JUMP. Balls that leave the table are a foul.
MBall in hand: pick the cue ball up again. You can also drag the placed cue ball repeatedly until you shoot.
DRAG BALLPractice mode: drag any ball. After ball in hand, drag the cue ball as many times as needed before shooting.
1 – 9, 0Shoot at a set power: 1 = 10% up to 9 = 90%, 0 = full power.
PPush out (first shot after a legal break): announce it — no rail or lowest-ball required; your opponent then takes the table or passes it back.
VToggle overhead view.
WATCHINGBetween shots, drag to orbit/tilt your own camera and scroll or pinch to zoom. This never moves the other player’s camera.
THROWRight english throws the object ball left (and vice versa). The largest clean-ball effect is a slow stun shot with roughly half maximum sidespin; follow/draw and high speed reduce it.
FRIENDSHost a table, send the invite link — add a friend's name to it, or they'll be asked for theirs. Winner stays on; breaks have a 30-second clock, and idle players can be forfeited by whoever's waiting.
BALL IN HANDMove the ghost ball and click to place. Until the shot is struck, drag the cue ball or press M to adjust it again.
RULESFirst contact must be the lowest ball, then a ball must reach a rail or drop, or it's a foul. Pot the 9 (even by combo) to win the rack.